The talk is about the basics of working with Apple Metal. We will learn:
- what it is and why we need it;
- what it consists of and how to work with it;
- why is it not difficult.
The work with Apple Metal will be examined step by step from the very basics, Georgy will explain what, how, why it works and how it can be applied in practice. The topics:
- Metal itself (rendering and computing);
- Metal Performance Shaders;
- basic tools for profiling and debugging.